Summary: We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion. Core Responsibilities: Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, mGPU, and shader compilation. Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements. Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current-gen consoles to cutting-edge PCs and emerging hardware. Drive the development of tools associated with rendering features, ensuring they are user-friendly and meet the needs of our artists. Optimize our skin cache for GPU performance and memory to support rendering many characters on screen. Stay up-to-date on current techniques, research, graphics data, and hardware advancements to inform the development of forward-thinking rendering systems. Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams. Author new shaders and effects to enhance visual quality. Core Qualifications: Strong proficiency in C++ and multi-threaded programming techniques. In-depth real-time rendering experience in the games industry or related computer graphics fields. Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor). Experience with Unreal Engine 4 or 5. Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures. Deep knowledge of at least one graphics API (e.g., DirectX 11/12, OpenGL, Vulkan, Metal). Demonstrated skills in performance and memory optimization across various platforms. Experience shipping AAA video games. A proven track record of creating clean, efficient, and well-tested code. Plus If... Experience with emerging rendering technologies, such as ray tracing or machine-learning-based graphics solutions. Contributions to published research or participation in industry conferences related to computer graphics. Familiarity with mGPU solutions and cutting-edge PC hardware optimization techniques. Description Full-time job with benefits. Role is on-site in Santa Monica, CA OR San Rafael, CA. The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. #J-18808-Ljbffr Absurd Ventures
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